﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Baddies.Utils;

namespace BaddiesEditor.Events
{
    /// <summary>
    /// Arguments for the editing of the map size.
    /// </summary>
    public class EditMapSizeArg : EventArgs
    {
        /// <summary>
        /// Side of the map where to do the editing.
        /// </summary>
        private Util.Dir side;

        /// <summary>
        /// Number of lines to add.
        /// </summary>
        private int numberLines;

        /// <summary>
        /// Gets or sets the side of the map where to do the editing.
        /// </summary>
        /// <value>Side of the map where to do the editing.</value>
        public Util.Dir Side
        {
            get { return this.side; }
            set { this.side = value; }
        }

        /// <summary>
        /// Gets or sets the number of lines to add.
        /// </summary>
        /// <value>Number of lines to add.</value>
        public int NumberLines
        {
            get { return this.numberLines; }
            set { this.numberLines = value; }
        }
    }
}
